Nintendo Switch
PROJECT OVERVIEW
Project developed for the fourth module of Revolution School of Digital Art's Blender course. The briefing involved creating a gaming-related product render in Blender using only subdivision modeling with flows, organized topology, flat or infinite background and not using HDRI or Sun Light.
Project Development Process
UV Map, Topology, UDIMs, Textures, Alphas and References
Scene created with Blender and rendered using Cycles.
UV Map
Topology
UV Layout - UDIM
Textures and Alphas
References