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Nintendo Switch


Nintendo Switch
PROJECT OVERVIEW

Project developed for the fourth module of Revolution School of Digital Art's Blender course. The briefing involved creating a gaming-related product render in Blender using only subdivision modeling with flows, organized topology, flat or infinite background and not using HDRI or Sun Light.


Project Development Process
UV Map, Topology, UDIMs, Textures, Alphas and References
Scene created with Blender and rendered using Cycles.

UV Map with Topology

UV Map


Topology 


UV Layout - UDIM


Textures and Alphas

All the labels and alphas were created in Illustrator using the real ones as reference

References

Nintendo Switch
Published:

Nintendo Switch

The client (fictional) needed a render for relaunching one of their game-related products. The idea was to create a packshot render with 3D anima Read More

Published: